Work

Projects


Film / TV Experiential Talks

I've spent over two decades honing my craft and working my way through the film and television industry. During that time, I've played the role of an artist, supervisor and technologist. Each of these requires unique skills and mindsets. Here is a sample of those projects.

Digital Artist | Compositor

Computer Graphics Technology Supervisor

As one of the senior leaders of ILM Singapore it was my job to look at workflows and identify technologies that we should invest in as a company. This included:

  • Deep Fakes
  • AI & Machine Learning toolsets
  • HDR imagery
  • Real-time engines
  • Performance Capture

Oversaw and managed IT technology roadmaps and implementations.

  • Implement high-speed networking solutions to maximize throughput and IOPS
  • Achitected tiered storage policies and procedures to manage data footprint, performance and cost
  • Architect color processes to ensure consistent color for multiple targets (HDR TVs, Projectors, Monitors, etc)
  • Created policies and roadmaps for implementing facility wide


Interacting with both clients and vendors to understand their needs, to set timelines, deliverables and manage expectations for all parties

I was part of the team in charge of facility budgeting and planning to sure that all projects had the resources needed to be able to complete on time and on budget. This included physical resources like compute, storage, licenses and cloud systems. But, it also included human capital. This manifested as:

  • Hiring and staffing recommendations
  • Training programs for new processes and tools
  • Agile Development systems
  • Communication and review systems to accelerate tool and project development.
  • Business Continuity Planning.
  • Career planning and growth for teams and individuals

CG Tech Supe Work

Digital Artist | Compositor